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A section of cp_sunburst needs to be remade
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NaughtyMe |
Posted on 24-04-2008 20:41
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Posts: 1009 Joined: 07.11.07 |
Quote sick-lizard wrote: Quote MESER wrote: That would of been fatal mate all that work and time gone. I had to learn the hard way Ive now got back ups of back ups eveything I do:yes: yep no more data store on raid 0 stripes for me anymore... lol, yeah.......wait, what? whoooooooooooooooosh |
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Acegikmo |
Posted on 27-04-2008 09:13
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Posts: 175 Joined: 25.01.08 |
Some more screenshots The toxic goo looks better in the current version though. Now It glows better. 2 more: Another screeny Layout shot: Edited by Acegikmo on 26-04-2008 21:34 |
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Zap |
Posted on 27-04-2008 09:28
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Posts: 399 Joined: 27.11.07 |
hmm I think a map like should have lesser ways of reaching the CP the further you go, so at stage two there should be a fair amount of ways to reach the CPs and at the first stage it should be very hard for the defenders to cover all entrances
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Acegikmo |
Posted on 04-05-2008 11:20
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Posts: 175 Joined: 25.01.08 |
Alright, I did something bad; Improvised mapping. I didn't plan ahead on the map, and now I don't know what to make next. I don't like to improve on shit, I'd rather remove the shit and make something good instead So I'll remove quite a big part of stage 2. I may have to make alot, but now I have a plan for it at least. |
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