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Team stacking
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FuZz |
Posted on 18-02-2008 13:06
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Posts: 150 Joined: 16.11.07 |
Well if it's any consolation, I think the majority of r5 have developed what I would refer to as the inverse-Zap effect, simply because we prefer a challenge That said, isn't it fairly simple to enforce auto-team selection? The majority of the CSS servers I play on enforce auto-team selection on joining/start of a map. |
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sick-lizard |
Posted on 18-02-2008 15:09
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Posts: 1672 Joined: 09.07.06 |
yeah on css it is easy enough to do.. different engine different plugins hlstasx can even force auto join in css.. just you can't get into spec & it dosen't work on orangebox version .. somebody will code a solution..hopefully before rest of hl2 catalogue gets ported to orangebox lol |
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Megalomania |
Posted on 18-02-2008 16:18
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Posts: 164 Joined: 07.10.07 |
If this were implemented, would we want people to be able to switch teams after the start of the game? In other words, is it just an auto-scramble script or a script that will remove the option to join a specific team? I may be wrong but the second case seems fairly simple, and I think it's probably the better option because it will make it inconvenient to team stack but still give people freedom. Code Download source #include I have no idea how to test it though. Might want to make it so it only does it below a certain amount of players too. Edited by Megalomania on 18-02-2008 16:21 |
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gori11a |
Posted on 18-02-2008 19:21
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Posts: 558 Joined: 08.10.07 |
Naughty said Quote Sorry - I don't see the "Zap" effect...and I've never been one to buff someone else's arse Na i'm not buffing any arse's it's just what happens and i don't follow. I, like u usually end up on the loosing side trying to find a medic to heal me to make things look more even, or could it be i'm shit and make whatever team i'm on loose Edited by gori11a on 18-02-2008 19:22 if only i had something funny or clever to put here........
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Megalomania |
Posted on 18-02-2008 19:36
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Posts: 164 Joined: 07.10.07 |
hmm I think we made zap a little uncomfortable
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Zap |
Posted on 18-02-2008 21:27
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Posts: 399 Joined: 27.11.07 |
me and don will now be able to shuffle the team so that should prevent team stacking
Edited by Zap on 19-02-2008 18:56 |
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sick-lizard |
Posted on 18-02-2008 22:26
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Posts: 1672 Joined: 09.07.06 |
mega looks good also need to hook the join_team events ala autojoin..was looking at css autojoin script that can possibly be modified with immunity etc.. you need to compile the .sp once created using the compiler from either the web site or from the addons\sourcemod\scripting\compile.exe if you have test server setup |
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FuZz |
Posted on 19-02-2008 10:09
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Posts: 150 Joined: 16.11.07 |
Yeah, unfoprtunately even the hlstats auto team join scirpt is open to abuse, as it's entirely based on numbers. People can still get on a team with the people they want to play with, if they're smart and sit and wait til the teams are even/lob-sided in their favour before hitting join. Far from perfect. |
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MESER |
Posted on 19-02-2008 10:50
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Posts: 278 Joined: 18.11.07 |
Yer ive been at both ends of the stacks when on the weaker team alot of people leave forcing members from the stronger team to teambalance. As a medic I have to random join asap so I can start charging my uber Straight away. But I do feel really dirty when involved in the death of a fellow Ci member. |
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Clever Idiot |
Posted on 19-02-2008 12:09
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Posts: 538 Joined: 30.07.06 |
I know a cheer goes up in the roadpizzza house when they frag the Mr G mean buggers |
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-un-faithful |
Posted on 19-02-2008 12:21
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Posts: 82 Joined: 04.12.06 |
you better believe it girlfriend
Chill =]
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Megalomania |
Posted on 19-02-2008 16:54
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Posts: 164 Joined: 07.10.07 |
Well I got it to compile... trying to set up a test server now. This is the harder than writing+compiling it >_>
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sick-lizard |
Posted on 19-02-2008 17:24
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Posts: 1672 Joined: 09.07.06 |
writing batch script at the moment which installs tf2 server, runs it, sets windows firewall, backsup & restores configs, updates tf2, updates sourcemod, finishing off the updating sourcemod bit & then have to do the firewall setup. will post version 1 soon.. |
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Megalomania |
Posted on 19-02-2008 20:16
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Posts: 164 Joined: 07.10.07 |
That'll definitely come in handy, thanks!
Edited by Megalomania on 19-02-2008 20:34 |
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NaughtyMe |
Posted on 20-02-2008 00:08
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Posts: 1009 Joined: 07.11.07 |
0010 just finished a stunning game in Granary...truly epic (and I never really use that word). It to'd and fro'd from 4 caps each, back to the centre. A one off truly balanced game...even the losers were not pissed off. So there is balance sometimes! |
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Cold |
Posted on 20-02-2008 19:47
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Posts: 774 Joined: 28.08.06 |
Seems to be a fair bit of it on CS at the moment as well, which is irritating. Even with the server auto-balancing the teams on etc, can end up with some real shockers :mad: |
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Flying |
Posted on 25-02-2008 18:34
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Posts: 151 Joined: 25.09.07 |
What to think Control yourself Take only what you need from him |
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gir |
Posted on 25-02-2008 18:46
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Posts: 9 Joined: 13.02.08 |
Current script + hlstatsx = good?
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FuZz |
Posted on 25-02-2008 19:21
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Posts: 150 Joined: 16.11.07 |
Have to say my experience recently has been fantastic. Had some really nicely balanced games that have just seemed to go on for ever, great fun!
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jem58 |
Posted on 25-02-2008 19:27
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Posts: 244 Joined: 10.01.08 |
Yeah it's been working well, apart from when you start with like 15 on one team and 5 on the other |
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