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Team stacking
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FuZz |
Posted on 18-02-2008 13:06
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![]() Posts: 150 Joined: 16.11.07 |
Well if it's any consolation, I think the majority of r5 have developed what I would refer to as the inverse-Zap effect, simply because we prefer a challenge ![]() That said, isn't it fairly simple to enforce auto-team selection? The majority of the CSS servers I play on enforce auto-team selection on joining/start of a map. ![]() |
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sick-lizard |
Posted on 18-02-2008 15:09
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![]() Posts: 1672 Joined: 09.07.06 |
yeah on css it is easy enough to do.. different engine different plugins ![]() hlstasx can even force auto join in css.. just you can't get into spec & it dosen't work on orangebox version .. somebody will code a solution..hopefully before rest of hl2 catalogue gets ported to orangebox lol |
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Megalomania |
Posted on 18-02-2008 16:18
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![]() Posts: 164 Joined: 07.10.07 |
If this were implemented, would we want people to be able to switch teams after the start of the game? In other words, is it just an auto-scramble script or a script that will remove the option to join a specific team? I may be wrong but the second case seems fairly simple, and I think it's probably the better option because it will make it inconvenient to team stack but still give people freedom. Code Download source #include I have no idea how to test it though. Might want to make it so it only does it below a certain amount of players too. Edited by Megalomania on 18-02-2008 16:21 ![]() |
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gori11a |
Posted on 18-02-2008 19:21
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![]() Posts: 558 Joined: 08.10.07 |
Naughty said Quote Sorry - I don't see the "Zap" effect...and I've never been one to buff someone else's arse Na i'm not buffing any arse's it's just what happens and i don't follow. I, like u usually end up on the loosing side trying to find a medic to heal me to make things look more even, or could it be i'm shit and make whatever team i'm on loose ![]() Edited by gori11a on 18-02-2008 19:22 if only i had something funny or clever to put here........
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Megalomania |
Posted on 18-02-2008 19:36
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![]() Posts: 164 Joined: 07.10.07 |
hmm I think we made zap a little uncomfortable ![]() ![]() |
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Zap |
Posted on 18-02-2008 21:27
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![]() Posts: 399 Joined: 27.11.07 |
me and don will now be able to shuffle the team so that should prevent team stacking
Edited by Zap on 19-02-2008 18:56 ![]() |
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sick-lizard |
Posted on 18-02-2008 22:26
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![]() Posts: 1672 Joined: 09.07.06 |
mega looks good ![]() |
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FuZz |
Posted on 19-02-2008 10:09
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![]() Posts: 150 Joined: 16.11.07 |
Yeah, unfoprtunately even the hlstats auto team join scirpt is open to abuse, as it's entirely based on numbers. People can still get on a team with the people they want to play with, if they're smart and sit and wait til the teams are even/lob-sided in their favour before hitting join. Far from perfect. ![]() |
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MESER |
Posted on 19-02-2008 10:50
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![]() Posts: 278 Joined: 18.11.07 |
Yer ive been at both ends of the stacks when on the weaker team alot of people leave forcing members from the stronger team to teambalance. As a medic I have to random join asap so I can start charging my uber Straight away. But I do feel really dirty when involved in the death of a fellow Ci member. |
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Clever Idiot |
Posted on 19-02-2008 12:09
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![]() Posts: 538 Joined: 30.07.06 |
I know a cheer goes up in the roadpizzza house when they frag the Mr G mean buggers |
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-un-faithful |
Posted on 19-02-2008 12:21
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![]() Posts: 82 Joined: 04.12.06 |
you better believe it girlfriend
Chill =]
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Megalomania |
Posted on 19-02-2008 16:54
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![]() Posts: 164 Joined: 07.10.07 |
Well I got it to compile... trying to set up a test server now. This is the harder than writing+compiling it >_>
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sick-lizard |
Posted on 19-02-2008 17:24
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![]() Posts: 1672 Joined: 09.07.06 |
writing batch script at the moment which installs tf2 server, runs it, sets windows firewall, backsup & restores configs, updates tf2, updates sourcemod, finishing off the updating sourcemod bit & then have to do the firewall setup. will post version 1 soon.. |
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Megalomania |
Posted on 19-02-2008 20:16
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![]() Posts: 164 Joined: 07.10.07 |
That'll definitely come in handy, thanks!
Edited by Megalomania on 19-02-2008 20:34 ![]() |
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NaughtyMe |
Posted on 20-02-2008 00:08
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![]() Posts: 1009 Joined: 07.11.07 |
0010 just finished a stunning game in Granary...truly epic (and I never really use that word). It to'd and fro'd from 4 caps each, back to the centre. A one off truly balanced game...even the losers were not pissed off. So there is balance sometimes! ![]() |
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Cold |
Posted on 20-02-2008 19:47
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![]() Posts: 774 Joined: 28.08.06 |
Seems to be a fair bit of it on CS![]() Even with the server auto-balancing the teams on etc, can end up with some real shockers :mad: |
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Flying |
Posted on 25-02-2008 18:34
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![]() Posts: 151 Joined: 25.09.07 |
What to think ![]() ![]() Control yourself Take only what you need from him |
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gir |
Posted on 25-02-2008 18:46
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![]() Posts: 9 Joined: 13.02.08 |
Current script + hlstatsx = good?
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FuZz |
Posted on 25-02-2008 19:21
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![]() Posts: 150 Joined: 16.11.07 |
Have to say my experience recently has been fantastic. Had some really nicely balanced games that have just seemed to go on for ever, great fun!
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jem58 |
Posted on 25-02-2008 19:27
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![]() Posts: 244 Joined: 10.01.08 |
Yeah it's been working well, apart from when you start with like 15 on one team and 5 on the other ![]() |
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