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Sniper/Spy update complete notes.
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alecom |
Posted on 24-06-2009 14:19
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Posts: 599 Joined: 05.08.08 |
165! sweet.. also lol@the left handed sapper being backwards silly flips! |
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spaceboy |
Posted on 24-06-2009 14:24
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Posts: 1179 Joined: 06.05.08 |
OH yeah! Also I'm absolutely fine with the ambassador nerf having thought about it.. I wasn't anything special with the gun before over and above the revolver so this probably won't affect me at my current skill level... but hopefully what it might do is stop so many other people playing spy constantly so that I can play it without feeling like I'm going out of my way to ensure my team can't win Having said that the DR is now an enticing prospect which will probably see 8 spies a side
Edited by spaceboy on 24-06-2009 14:25 |
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vadoom |
Posted on 24-06-2009 14:40
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Posts: 69 Joined: 12.05.08 |
They didn't reduce the decloak sound/noise of DR. |
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tomregev |
Posted on 24-06-2009 15:04
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Posts: 1021 Joined: 26.06.08 |
good, it would make it way overpowered if they did. |
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Ramini |
Posted on 24-06-2009 15:40
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Posts: 340 Joined: 18.01.08 |
Its overpowered now really. The only deaths I had all round were crit meleed once, naded from behind while sapping sentry and being chased down by 3 blue guys after already DRing twice. I played a little now and found that the ambassador now suffers like the sniper rifle from laggy hitboxes. I keep getting lag spikes though.. The new bow makes me dizzy because I'm used to seeing it the other way around. |
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Raven |
Posted on 24-06-2009 23:44
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Posts: 1528 Joined: 23.10.07 |
Left handey here after playing with flipped view models its help me incredibly well especially with scout even though they just flipped out wihtout thinking of the sapper >.>
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Leif |
Posted on 25-06-2009 22:16
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Posts: 531 Joined: 26.11.08 |
And another one Quote Steam - Update News wrote: Linux Dedicated Server Improved connection logic to help servers that aren’t automatically reconnecting to Steam, and added extra logging to track it Added extra data gathering to help us understand and improve Linux performance Team Fortress 2 Changed cl_flipviewmodels so it can no longer be set while connected to a server Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon Fixed a case where an observer could set the observed player's view models Fixed the Heavy's punches not matching mouse button presses when the view models are flipped Fixed Bonk! ammo count exploit after using a regeneration locker Fixed Dead Ringer damage reduction exploit involving Spy taunting Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back Missed notes from previous update The Ambassador no longer penetrates buildings Removed the movement speed penalty on The Razorback |
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agrippa |
Posted on 25-06-2009 22:17
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Posts: 367 Joined: 03.01.08 |
quick update:: Quote Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back oh well. Still dont agree with the FaN KB but whoever made the point about axtinguisher knockbacks made a goodn one. |
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spaceboy |
Posted on 25-06-2009 22:40
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Posts: 1179 Joined: 06.05.08 |
They took out our awesome double sided rocket launcher :'( |
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tomregev |
Posted on 25-06-2009 22:43
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Posts: 1021 Joined: 26.06.08 |
Quote Steam - Update News wrote: Changed cl_flipviewmodels so it can no longer be set while connected to a server NOOOOOOOO!!!!!! Left rockets, our time together was short, you'll always have a place in my heart. Edited by tomregev on 25-06-2009 22:43 |
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Page |
Posted on 25-06-2009 22:43
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Posts: 117 Joined: 18.10.08 |
Quote AgrippA wrote: quick update:: Quote Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back oh well. Still dont agree with the FaN KB but whoever made the point about axtinguisher knockbacks made a goodn one. Yay, I can airblast spies away from the health packs again |
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tomregev |
Posted on 25-06-2009 22:45
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Posts: 1021 Joined: 26.06.08 |
Yeah, fuck new solly mechanics, as long as the pyro is unharmed. |
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Ramini |
Posted on 26-06-2009 00:11
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Posts: 340 Joined: 18.01.08 |
Quote Fixed Dead Ringer damage reduction exploit involving Spy taunting Saw this today. Had an enemy spy taunting by the cart and moving it. I shot him twice in the head with my sniper rifle and he didn't die Razorback might have a little niche usage now maybe, still inferior to the jarate though imo. |
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Mike |
Posted on 26-06-2009 00:18
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Posts: 722 Joined: 26.07.06 |
Quote Added extra data gathering to help us understand and improve Linux performance lmao Suuuuuure you will. |
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spaceboy |
Posted on 26-06-2009 00:42
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Posts: 1179 Joined: 06.05.08 |
Oh Hairy Cat! Why must one so young be so unflinchingly cynical! |
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tomregev |
Posted on 26-06-2009 01:01
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Posts: 1021 Joined: 26.06.08 |
hahaha, can't believe someone else remembers that. |
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Mike |
Posted on 26-06-2009 01:09
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Posts: 722 Joined: 26.07.06 |
Edited by Mike on 26-06-2009 01:18 |
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gori11a |
Posted on 26-06-2009 19:57
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Posts: 558 Joined: 08.10.07 |
Quote tomregev wrote: You Agrippa and cake were doing just fine before the buffs. Points don't really reflect the contribution to the team, an engie that builds a lvl 3 teleporter no matter how useless its location will usually be in the top 3. A sniper can lead without once touching the cart, stand on a point or put someone out. The demo who takes out 3 nests without an uber but dies in the process on the other hand will usually be mid chart. The thing about spies for me is that they have a higher initial skill requirement. Anyone can pick up soldier, though not anyone can master it, but not anyone can pick up spy and therefore it has a bigger trade off once you do. Also a team with 4 or more of any non assault class will fail, not just spies. Well said |
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