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ci logo tag
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frosty |
Posted on 13-11-2007 17:00
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Posts: 77 Joined: 05.11.07 |
heya g , the day u brought round the cs suite u mentioned something about a tag from the ci logo , well i had a play today , its a bit rough ( my first go at aging paper technique ) this the kind of thing u were on about ? i had something differrent in mind (like a 2 colour sprayed onto concrete kinda thing) but jd mentioned a wanted poster (sry i was cream crakered that day n didnt recall much) what are the rules for avatars ? cant uplaod any atm =( Edited by frosty on 13-11-2007 17:49 |
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sick-lizard |
Posted on 13-11-2007 20:08
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Posts: 1672 Joined: 09.07.06 |
size matters despite what they tell you ! |
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Clever Idiot |
Posted on 13-11-2007 20:11
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Posts: 538 Joined: 30.07.06 |
sweet dude that rocks....exellent, was thinking of the logo worn down so it fitted in with maps rather than a big yellow smiley with cleveridiot plasterd on it, Am a complete dunce with art programmes , so keep the ideas flowing will be setting up test to see them ingame. So if you would like to do some when it comes to mind , and can get a few and see whats good. look forward to some more , same for anyone else who wants a pop cant say when they will be used or how. Edited by Clever Idiot on 13-11-2007 20:13 |
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nax23 |
Posted on 13-11-2007 20:49
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Posts: 380 Joined: 09.07.06 |
do u can also make textueres for hammer editor? |
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frosty |
Posted on 14-11-2007 03:00
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Posts: 77 Joined: 05.11.07 |
this is the first texture i've ever made but i guess i can have a go , sources hammer editor is probly gonna require some higher resolution and some sleek blending to avoid obvious tiling , atm i'd stick with hammers stock of textures (doesnt it come with all the textures used in hl2 - hl2ep1 - hl2ep2 + tf2 ?) am keen to have a play with hammer tho , i've been playing on some custom maps when i've spotted them and had some fun (yay for the snipers/scouts paradise that is floodzone2 final) , was on one today that was still mostly grey and orange default textures , it was lot of fun tho , but i think that the last cap point needed some cover as it was fearsome getting near it (was devoid of cover in a corner overlooked by the defenders spawn room which had good cover) even tho it seemed impossible the fight that was raging directly outside the defenders spawn was awsome fun =) am thinking of making a multi story carpark (5 levels , cap point on each , cars for cover , elevators (i'm guessing they will be tough to make) , stairwells , or maybe a basement as lowest level with cap/spawn point with some shops on the top floor with 3 layers of parking between them Edited by frosty on 14-11-2007 03:17 |
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nax23 |
Posted on 14-11-2007 08:13
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Posts: 380 Joined: 09.07.06 |
Quote frosty wrote: am thinking of making a multi story carpark (5 levels , cap point on each , cars for cover , elevators (i'm guessing they will be tough to make) , stairwells , or maybe a basement as lowest level with cap/spawn point with some shops on the top floor with 3 layers of parking between them free tried to build something similar like that and i also tried to build a funmap but as u see in the piccie its nearly finished and the walls only need a texture but i dont find any good one €dit arrr i cant attach a *.png file with 600kb :confused: have to upload it when im at home arrr imageshack Edited by nax23 on 14-11-2007 08:19 |
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Cold |
Posted on 14-11-2007 18:13
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Posts: 774 Joined: 28.08.06 |
frosty, that sounds a little like twotowers.... |
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