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TF2 Update 27 Jan 2010
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sick-lizard |
Posted on 28-01-2010 06:59
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Posts: 1672 Joined: 09.07.06 |
Quote A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Added 3 new hats that can be worn by any class. - "Towering Pillar of Hats" - "Noble Amassment of Hats" - "Modest Pile of Hat" Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. Added "Edit Loadout" button to the class menu. Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. Fixed Snipers being able to shoot enemies through gates. Fixed Linux servers not properly reconnecting to Steam when they lose their connection. Fixed stickies being destructible before they're stuck to something. Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. Fixed player health panels sometimes using the wrong animations for buffed or low health values. Updated the net_showevents convar to be marked as a cheat. Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. Updated Italian localization strings. Updated the custom TF2 fonts with Polish characters. Updated CP_Gorge. - Added more cover outside of the initial BLU spawn area. - Added a forward spawn for the BLU team after Cap1 is captured. - Added another access point to the upper level from the front of the RED base - Added more cover in the room just before Cap2. - Decreased RED team's respawn time while they own Cap1. - Fixed a few areas where players would sometimes become stuck. Community requests: Added new options for the Invade CTF game mode flag. Default is 1. - 0 : No neutral time - 1 : Flag goes neutral in 30 seconds (current behavior) - 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0. - 0 : Increment score (current behavior) - 1 : Increment capture count Added new inputs to item_teamflag - ForceDrop : Force the flag to be dropped if it's being carried by a player. - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. Added new output to item_teamflag - OnTouchSameTeam : Sent when the flag is touched by a player on the same Edited by sick-lizard on 28-01-2010 07:07 |
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tomregev |
Posted on 28-01-2010 10:14
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Posts: 1021 Joined: 26.06.08 |
The added cover in gorge isn't much, just a bit of help for a blue push from the left door. Forward spawn is great though, saves the trouble of switching to engie. |
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spaceboy |
Posted on 28-01-2010 10:31
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Posts: 1179 Joined: 06.05.08 |
Yeah, the cover is just a few added boxes in both the front yard and the main access room to last.. not hugely significant but not harmful in my opinion. The forward spawn is nice and in a delightfully surprising place XD Could you get up on that roof before? If not that's actually a nice boost to defending the first point too as you can get some good height advantage for sollies/demos. The added route into the main access room to last is worth having but it may not change much as every attack still does have to go through that one room before actually getting into last.. I guess that's just how valve wants it though. I think it still might be an idea to widen some of the doors in the upper routes to last as they're currently very constricting and easily spammed.. also last is a little sentry friendly which hasn't been amended.. of course these quibbles may already be moot depending on how big a difference having a forward spawn turns out to be for the attacking team Behold the wondrous return of Sheriff Pony!
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Cpt Obvious |
Posted on 28-01-2010 12:29
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Posts: 1167 Joined: 12.04.08 |
Not being able to destroy airborne stickies = heavy nerf!
Edited by Cpt Obvious on 28-01-2010 12:29 |
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Rofl teh cake |
Posted on 28-01-2010 13:28
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Posts: 977 Joined: 08.05.08 |
Lol, heavy nerf. As if there's more to take away |
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fefe |
Posted on 28-01-2010 15:48
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Posts: 552 Joined: 15.06.08 |
Quote sick-lizard wrote: Quote Fixed stickies being destructible before they're stuck to something. finally YES FUCK YES OMGWTFBBQ I hate it when scouts always shot my stickys in midair -.- |
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tomregev |
Posted on 24-02-2010 13:44
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Posts: 1021 Joined: 26.06.08 |
TF2 Update 24.2- Direct pipes now have the smallest hitbox in the game. Huntsmen working as usual Edited by tomregev on 24-02-2010 13:45 |
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spaceboy |
Posted on 24-02-2010 14:17
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Posts: 1179 Joined: 06.05.08 |
Quote tomregev wrote: TF2 Update 24.2- Direct pipes now have the smallest hitbox in the game. Huntsmen working as usual Behold the wondrous return of Sheriff Pony!
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matswatz |
Posted on 24-02-2010 22:58
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Posts: 279 Joined: 10.03.08 |
It is fixed. |
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