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A little something about hitboxes in TF2
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Zap |
Posted on 23-03-2008 00:41
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Posts: 399 Joined: 27.11.07 |
ever wondered why that headshot didn't hurt your target, or why you saw the backstab animation but got no kill? well have a look http://i290.photobucket.com/albums/ll...1206232633 http://i290.photobucket.com/albums/ll...1206232637 thread about hitboxes |
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sick-lizard |
Posted on 23-03-2008 14:09
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Posts: 1672 Joined: 09.07.06 |
lol can tell lots of people aren't jedi in css, this is oldish news to css gamers you have to make sure you run the correct interp settings otherwse hitboxes lag behind, if you were to repeat the experiment on our server the hitboxes should only allow roughly 20ms of drag in combination with a decent userconfig. Without setting your interp correctly hitboxes lag by 100ms which is fine on a laggy POS server but not on 66/100 tick servers |
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Clever Idiot |
Posted on 23-03-2008 14:18
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Posts: 538 Joined: 30.07.06 |
Sad fact of got all the gear and no idea in a major amount of server op's, source engine as a defualt engine is pretty good but incease the server and confine the engine to the proper setting gives you a dam fine and smooth running game. Love to hear people on the server complaining "I get bad lag here, but not on other servers I am fine" ie they have settings which are trying to gain advantage of bad setting on servers allowing them to get kills from shoot behind ie easyer to do, than on ours where you really have lead the target to gain a kill. Becasue the engine is spanking ta sick |
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