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A section of cp_sunburst needs to be remade
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Acegikmo |
Posted on 10-03-2008 18:51
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Posts: 175 Joined: 25.01.08 |
All the stuff in this post below this line is old text. ------------- Another testing is here I think Free will host the server later today. Here is a list of the changes I've made: -Made it easier to access a few places where you had to crouch jump. -Increased the capture time of the first control point with one second. -Added lights to a few dark places. -Added another exit for the blue team. -Added a little shack right outside the new exit. -Added windows at the red spawn, to prevent snipers from spawnkilling All the stuff in this post below this line is old text. ------------- Download map here if you want to see it: (This version is not up to date) cp_sunburst_alpha (replace the spaces with underscores in the filename!) I'm working on a new map. This time it's a bit more serious. My previous map was most a test to see how it would be to map for TF2 and make a melee map. Anyway, this map will be like dustbowl. 3 stages and 2 control points per stage. I only have Part 3 in a playable state. Part 2 is a work in progress and part one doesn't exist yet But I need playtesting on part 3 to make sure the layout is good. I don't want to add too much detail before I know it plays well. My goal is to make this map worthy on the server :rol: It's called cp_sunburst. Here are some screenshots: The current version is a bit updated from the above screenshots. Edited by Acegikmo on 04-05-2008 11:18 |
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FuZz |
Posted on 10-03-2008 20:54
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Posts: 150 Joined: 16.11.07 |
Looks lovely mate, great work. Will happily have a runaround on it if we can get it on't server. |
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Zap |
Posted on 10-03-2008 21:02
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Posts: 399 Joined: 27.11.07 |
give me a call ace when you want to test it
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crash |
Posted on 10-03-2008 21:21
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Posts: 200 Joined: 22.01.08 |
*signs up for beta test run* okay see you.. wait next tuesday?! NOOOOOOOOOO!!!!!! going to spain.. :no::no::no:
Edited by crash on 10-03-2008 21:21 |
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Armacoast |
Posted on 10-03-2008 21:35
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Posts: 190 Joined: 29.01.08 |
I'am your Beta tester, just give me a call!
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jem58 |
Posted on 10-03-2008 21:38
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Posts: 244 Joined: 10.01.08 |
Scream frantically and I'll come running to you. |
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Cold |
Posted on 10-03-2008 21:51
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Posts: 774 Joined: 28.08.06 |
yep, i'm all up for having a game on it. just hit me on steam friends when the time comes |
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Acegikmo |
Posted on 10-03-2008 22:25
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Posts: 175 Joined: 25.01.08 |
I will message those I have on my friends list Nice to see that you are coming! I hope It'll be fun |
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Say |
Posted on 10-03-2008 22:29
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Posts: 505 Joined: 08.01.08 |
Told you to stick it on the forums - saves you having to ask everyone individually - got some good feedback on the screenies - I'll be there after the weekly kid group i run -_- (actually i'll be on in the day if you want someone to have a run round during the day)
Edited by Say on 10-03-2008 22:34 |
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Cold |
Posted on 10-03-2008 22:31
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Posts: 774 Joined: 28.08.06 |
you sodomise kids weekly? :no:igeek: |
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Say |
Posted on 10-03-2008 22:34
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Posts: 505 Joined: 08.01.08 |
Quote cold wrote: you sodomise kids weekly? :no:igeek: haha no, run an activity night on a tuesday night for some of the local kids - helps stop them causing trouble etc |
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Clever Idiot |
Posted on 10-03-2008 22:43
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Posts: 538 Joined: 30.07.06 |
Nice shots , looking forward to giving it a whirl. any chance can have a peek at the cp_sunburst.bsp? Am sure we can get it onto the war server for some testing , though mon , tues , wens are not the best days to attempt it as the server needs prepping for practise and wars. just a heads up Can arrange the map loaded , and the password is nt hard to find but limited , please don't make us change the password from over use and tons of downloads. Out of interest how big is the map bzipd? Edited by Clever Idiot on 10-03-2008 22:44 |
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Acegikmo |
Posted on 10-03-2008 22:47
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Posts: 175 Joined: 25.01.08 |
Lemme just compile the map, check the size and look for major bugs, to see that everything is working finefor tomorrow Be back in about 15 minutes |
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Locke |
Posted on 10-03-2008 22:51
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Posts: 247 Joined: 22.02.08 |
Looks awsome. Gimme a shout if you want me to have a raz on it. |
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Acegikmo |
Posted on 10-03-2008 22:56
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Posts: 175 Joined: 25.01.08 |
I'll probably tell a few people, then they can spread the word |
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Don Pedro |
Posted on 10-03-2008 22:59
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Posts: 303 Joined: 10.01.08 |
screenshots look like you've put some real effort in mate. i'll be about for a testing |
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Acegikmo |
Posted on 10-03-2008 23:05
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Posts: 175 Joined: 25.01.08 |
Cool, the more the better Edit: The red team can't win, lol. I think I have fixed it now, gotta compile again Edited by Acegikmo on 10-03-2008 23:20 |
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jem58 |
Posted on 10-03-2008 23:41
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Posts: 244 Joined: 10.01.08 |
Quote Acegikmo wrote: Edit: The red team can't win, lol. SHOTGUN BLU TEAM. |
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FuZz |
Posted on 11-03-2008 10:39
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Posts: 150 Joined: 16.11.07 |
Shotgun red, I like a challenge. No such thing as "i can't"
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Acegikmo |
Posted on 11-03-2008 13:10
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Posts: 175 Joined: 25.01.08 |
Well It's fixed now anyway. I've sent the map to you free |
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