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 A section of cp_sunburst needs to be remade 
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| Acegikmo | 
 Posted on 10-03-2008 18:51 
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Posts: 175 Joined: 25.01.08  | 
All the stuff in this post below this line is old text. ------------- Another testing is here ![]() I think Free will host the server later today. Here is a list of the changes I've made: -Made it easier to access a few places where you had to crouch jump. -Increased the capture time of the first control point with one second. -Added lights to a few dark places. -Added another exit for the blue team. -Added a little shack right outside the new exit. -Added windows at the red spawn, to prevent snipers from spawnkilling All the stuff in this post below this line is old text. ------------- Download map here if you want to see it: (This version is not up to date) cp_sunburst_alpha (replace the spaces with underscores in the filename!) I'm working on a new map. This time it's a bit more serious. My previous map was most a test to see how it would be to map for TF2 and make a melee map. Anyway, this map will be like dustbowl. 3 stages and 2 control points per stage. I only have Part 3 in a playable state. Part 2 is a work in progress and part one doesn't exist yet   But I need playtesting on part 3 to make sure the layout is good. I don't want to add too much detail before I know it plays well. My goal is to make this map worthy on the server :rol: It's called cp_sunburst. Here are some screenshots: ![]() ![]() ![]() ![]() ![]() The current version is a bit updated from the above screenshots. Edited by Acegikmo on 04-05-2008 11:18  | 
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| FuZz | 
 Posted on 10-03-2008 20:54 
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Posts: 150 Joined: 16.11.07  | 
Looks lovely mate, great work. Will happily have a runaround on it if we can get it on't server. ![]()  | 
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| Zap | 
 Posted on 10-03-2008 21:02 
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Posts: 399 Joined: 27.11.07  | 
give me a call ace when you want to test it
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| crash | 
 Posted on 10-03-2008 21:21 
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Posts: 200 Joined: 22.01.08  | 
*signs up for beta test run* okay see you.. wait next tuesday?! NOOOOOOOOOO!!!!!! going to spain.. :no::no::no:
 Edited by crash on 10-03-2008 21:21  | 
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| Armacoast | 
 Posted on 10-03-2008 21:35 
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Posts: 190 Joined: 29.01.08  | 
I'am your Beta tester, just give me a call!
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| jem58 | 
 Posted on 10-03-2008 21:38 
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Posts: 244 Joined: 10.01.08  | 
Scream frantically and I'll come running to you. | 
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| Cold | 
 Posted on 10-03-2008 21:51 
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Posts: 774 Joined: 28.08.06  | 
yep, i'm all up for having a game on it. just hit me on steam friends when the time comes ![]()  | 
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| Acegikmo | 
 Posted on 10-03-2008 22:25 
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Posts: 175 Joined: 25.01.08  | 
I will message those I have on my friends list ![]() Nice to see that you are coming! I hope It'll be fun  | 
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| Say | 
 Posted on 10-03-2008 22:29 
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Posts: 505 Joined: 08.01.08  | 
Told you to stick it on the forums - saves you having to ask everyone individually - got some good feedback on the screenies - I'll be there after the weekly kid group i run -_-  (actually i'll be on in the day if you want someone to have a run round during the day)
 Edited by Say on 10-03-2008 22:34  | 
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| Cold | 
 Posted on 10-03-2008 22:31 
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Posts: 774 Joined: 28.08.06  | 
you sodomise kids weekly? ![]()  :no: igeek: | 
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| Say | 
 Posted on 10-03-2008 22:34 
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Posts: 505 Joined: 08.01.08  | 
 Quote cold wrote: you sodomise kids weekly? ![]()  :no: igeek:haha no, run an activity night on a tuesday night for some of the local kids - helps stop them causing trouble etc  | 
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| Clever Idiot | 
 Posted on 10-03-2008 22:43 
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Posts: 538 Joined: 30.07.06  | 
Nice shots , looking forward to giving it a whirl. any chance can have a peek at the cp_sunburst.bsp? Am sure we can get it onto the war server for some testing , though mon , tues , wens are not the best days to attempt it as the server needs prepping for practise and wars. just a heads up ![]() Can arrange the map loaded , and the password is nt hard to find   but limited , please don't make us change the password from over use and tons of downloads. Out of interest how big is the map bzipd?
Edited by Clever Idiot on 10-03-2008 22:44  | 
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| Acegikmo | 
 Posted on 10-03-2008 22:47 
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Posts: 175 Joined: 25.01.08  | 
Lemme just compile the map, check the size and look for major bugs, to see that everything is working finefor tomorrow ![]() Be back in about 15 minutes  | 
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| Locke | 
 Posted on 10-03-2008 22:51 
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Posts: 247 Joined: 22.02.08  | 
Looks awsome. Gimme a shout if you want me to have a raz on it. | 
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| Acegikmo | 
 Posted on 10-03-2008 22:56 
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Posts: 175 Joined: 25.01.08  | 
I'll probably tell a few people, then they can spread the word ![]()  | 
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| Don Pedro | 
 Posted on 10-03-2008 22:59 
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Posts: 303 Joined: 10.01.08  | 
screenshots look like you've put some real effort in mate. i'll be about for a testing | 
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| Acegikmo | 
 Posted on 10-03-2008 23:05 
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Posts: 175 Joined: 25.01.08  | 
Cool, the more the better ![]() Edit: The red team can't win, lol. I think I have fixed it now, gotta compile again Edited by Acegikmo on 10-03-2008 23:20  | 
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| jem58 | 
 Posted on 10-03-2008 23:41 
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Posts: 244 Joined: 10.01.08  | 
 Quote Acegikmo wrote: Edit: The red team can't win, lol. SHOTGUN BLU TEAM.  | 
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| FuZz | 
 Posted on 11-03-2008 10:39 
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Posts: 150 Joined: 16.11.07  | 
Shotgun red, I like a challenge.  No such thing as "i can't"  
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| Acegikmo | 
 Posted on 11-03-2008 13:10 
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Posts: 175 Joined: 25.01.08  | 
Well It's fixed now anyway. I've sent the map to you free ![]()  | 
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