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DirectX 11 is upon us
Abunai
Time to cry because your GPU's are again obsolete

http://www.techpowerup.com/95957/AMD_...essor.html

edit, found a video of tesselation;
YouTube Video

Edited by Abunai on 04-06-2009 17:06


i32.tinypic.com/1zqpwyv.jpg
 
sick-lizard
Tessellations and computer graphics

upload.wikimedia.org/wikipedia/commons/thumb/d/d1/Finite_element_triangulation.svg/180px-Finite_element_triangulation.svg.png

A tessellation of a disk used to solve a finite element problem.

These rectangular bricks are connected in a tessellation, which if considered an edge-to-edge tiling, topologically identical to a hexagonal tiling, with each hexagon flattened into a rectangle with the long edges divided into two edges by the neighboring bricks.

This basketweave tiling is topologically identical to the Cairo pentagonal tiling, with one side of each rectangle counted as two edges, divided by a vertex on the two neighboring rectangles.

In the subject of computer graphics, tessellation techniques are often used to manage datasets of polygons and divide them into suitable structures for rendering. Normally, at least for real-time rendering, the data is tessellated into triangles, which is sometimes referred to as triangulation. In computer-aided design, arbitrary 3D shapes are often too complicated to analyze directly. So they are divided (tessellated) into a mesh of small, easy-to-analyze pieces"”usually either irregular tetrahedrons, or irregular hexahedrons. The mesh is used for finite element analysis. Some geodesic domes are designed by tessellating the sphere with triangles that are as close to equilateral triangles as possible.

http://en.wikipedia.org/wiki/Tessella...r_graphics

Edited by sick-lizard on 04-06-2009 17:20

 
Rofl teh cake
My GPU is the GPU that will pierce the heavens.
 
Leif
Feels like we just changed to direct x 10 D:
 
Cpt Obvious
We did? I still have 9.
 
Tinger
Finally we get wheels that look round and not like a 50p
 
gori11a
Wheels .... weeeeeee.......
 
Mike
DX11 Benchmark by Unigine.

YouTube Video


Download the benchmark here


My results:


FPS: 35.9
Scores: 904
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600) 64bit
CPU model: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+
CPU flags: 2210MHz MMX+ 3DNow!+ SSE SSE2 SSE3 HTT
GPU model: ATI Radeon HD 4800 Series 8.632.1.2000 512Mb
Settings
Render: direct3d11
Mode: 1280x1024 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
 
sick-lizard
FPS: 35.9
Scores: 903
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600) 64bit
CPU model:
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU flags: 3599MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model: ATI Radeon HD 3870 X2 8.661.0.0 512Mb
Settings
Render: direct3d11
Mode: 1920x1200 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

Edited by sick-lizard on 25-10-2009 16:08

 
Cold
x2 cpt. obvious. i have a horrible feeling i'm gonna need to buy a new GPU sometime in the not too distant fuiture Sad

(for COD: MW 2)
 
alecom
is there an echo in here?
 
NaughtyMe

Quote

Cold wrote:
x2 cpt. obvious. i have a horrible feeling i'm gonna need to buy a new GPU sometime in the not too distant fuiture Sad

(for COD: MW 2)


Have you seen the minimum specs - you DO NOT need a new card. They dumbed it all down, including the graphics as a straight port of the console.
click->
cleveridiot.com/images/photoalbum/album_12/sig2smallercx5.jpg<-click

Join me in Tribes 2: [url]https://account.hirezstu
 
Cold
really? that's awesome, i must confess i hadn't actually bothered to look at the minumum spec!

@alecom: no idea what you mean Grin Pfft
 
Undead2k
FPS: 22.7
Scores: 572

Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7100) 32bit
CPU model: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz
CPU flags: 2128MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model: NVIDIA GeForce GTX 295 8.16.11.9062 896Mb

Settings
Render: direct3d11
Mode: 1920x1200 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
 
gori11a
FPS: 8.5
Scores: 215

Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600)
64bitCPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags: 4005MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 4800 Series 8.632.1.2000 512Mb

Settings
Render: direct3d11
Mode: 1680x1050 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

I dont think it likes my pooter? Frown
if only i had something funny or clever to put here........
 
Raven
Was waiting till i got my gts 250 and 22 inch monitor Grin

FPS: 31.6
Scores: 796


Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600) 32bit
CPU model: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+
CPU flags: 2271MHz MMX+ 3DNow!+ SSE SSE2 SSE3 HTT
GPU model: NVIDIA GeForce GTS 250 8.16.11.9107 1024Mb

Settings
Render: direct3d11
Mode: 1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

Edited by Raven on 27-10-2009 18:26


img696.imageshack.us/img696/5314/mariasig2.jpg
 
Page
It'd help if we all ran it with the same settings, but here are mine anyways Pfft

FPS: 16.6
Scores: 418

Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz
CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model: NVIDIA GeForce GTX 260 8.16.11.9107 896Mb

Settings
Render: direct3d11
Mode: 1920x1080 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
 
gori11a
That's better, 99% GPU use, CPU rarely even changing muli
I think the 1Gb version of my card would perform much better

FPS: 37.8
Scores: 951
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags: 4005MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 4800 Series 8.661.0.0 512Mb
Settings
Render: direct3d11
Mode: 1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 8x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

Edited by gori11a on 28-10-2009 17:58


if only i had something funny or clever to put here........
 
Radoo
Now, Gorilla, be pleased with your rig. Here's my scrap metal, after hours of TF2:

FPS: 26.5
Scores: 667
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows Vista (build 6002, Service Pack 2) 32bit
CPU model: Intel(R) Pentium(R) D CPU 3.40GHz
CPU flags: 3412MHz MMX SSE SSE2 SSE3 HTT
GPU model: NVIDIA GeForce 8800 GTS 8.15.11.8618 640Mb
Settings
Render: direct3d11
Mode: 1280x1024 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

I know, you all love my old school dual-core processor (yes, it's dual-core: Pentium D950). Rock Roll

Edited by Radoo on 28-10-2009 21:24

 
dr_icecream
I'll test it on mine tonight, and see what happens Smile
 
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