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L4D Update
Mike

Quote

Versus Mode Changes

* Tank melee attack can now hit multiple Survivors in one swing
* Fixed Tank punch being able to hit targets behind walls
* Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
* Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
* Fixed a case where the Tank was moving too slowly while crouching and being shot
* Tanks now have the possibility of spawning in a slightly different position for the first and second teams
* The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
* The Smoker tongue can now target and grab victims through common infected
* Increased the cone in which a Smoker can grab a target
* The Witch no longer cuts Smoker tongues in a radius around her
* Boomers that explode in mid-air will now hit Survivors directly below them with Bile
* Reduced the damage that burning Hunters do to pounced victims
* Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
* Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
* Fixed a case where it was possible to spectate an AI infected and hit +use to take them over


Server Changes

* Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types


General changes

* Fixed a case where players would join as a dead Survivor when a living Survivor was still available
* Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart
* Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1
* The scoreboard now shows the numeric value of a player's ping


GameUI

* Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns
* Games in a finale are now joinable via the Friends and Steam Group games list


Finally, they decide to show us our actual ping instead of those shitty bars...
 
NaughtyMe
\O/ Woo \o/ Yay \O/
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tomregev
Awesome, smoker gets to be more useful, no more parking, more randomness to tanks and not giving one team the advantage of knowing where the tank/witch are. This is a great start before the DLC comes out. The only thing I'm not crazy about is the boomer exploding in air thing.
 
Mike

Quote

tomregev wrote:
The only thing I'm not crazy about is the boomer exploding in air thing.


Don't worry about it, it doesn't work Wink
 
NaughtyMe

Quote

Mike wrote:

Quote

tomregev wrote:
The only thing I'm not crazy about is the boomer exploding in air thing.


Don't worry about it, it doesn't work Wink


Not a lot in the patch does work yet - failed play testing!!
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Leif

Quote

Versus Mode Changes
* Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter


Some of you have been using that one Wink
 
tomregev
I only did it once, but to my defense it was really funny.
 
Leif
Yeah it was pretty much gg if one team did that Giggle
 
NaughtyMe

Quote

Leif wrote:

Quote

Versus Mode Changes
* Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter


Some of you have been using that one Wink


I was an avid user - yes. There were distinct points that were unique to it's use.

1. Spooning insisting you could hide it in the lift core - the fucking thing died and we lost our round horribly
2. Parking the tank in the vent above the lift. How sweet that would have been - it fucking died.
3. Parking the tank in the field of BH behind the tractor. A dull boom in the distance - the wanker had died again
4. Parking the tank in the finale - only to see the idiot come running out into fire and the chaingun - prick
5. Parking the tank next to the lift in NM - WIN - \O/
6. Parking the tank next to the witch in the little room near the edge of the top of the building next to a witch - WIN \O/
7. Parking the tank in the safe room in BH3 - WIN (sometimes) \O/

Oh well - the hunter is the new favourite to hide now. Twice, TWICE Tom has been hiding in the safe room. You shut the door and can't work out why the round won't end.

Edited by NaughtyMe on 12-03-2009 19:07


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tomregev
That wasn't me, I think it was captain obvious. Also near the safe room in NM sewers is a win spot.
 
NaughtyMe

Quote

tomregev wrote:
That wasn't me, I think it was captain obvious. Also near the safe room in NM sewers is a win spot.


Hmmm - you all look the same
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tomregev
Another update, nothing too special:
[-]March 12, 2009 - Left 4 Dead Update Released

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Left 4 Dead


Fixed sv_search_key appearing in server browser

Fixed issue where changing the sv_search_key did not update the master correctly

Fixed master server issue with Linux fork mode that affected availability of Valve dedicated servers

Tank melee attack can now hit multiple Survivors in one swing

Missed from the previous list changes: Fixed acheivements to match stats. Past achievements not previously awarded will be shown in the game UI

Edited by tomregev on 12-03-2009 20:51

 
Cpt Obvious
IT WAS ME, damn Tom stealing my glory!
 
Leif
Someone that's up for some versus tomorrow Grin?
 
Raven
i still think that versus tank shud run equal to that of a campaign tank on fire Drunk
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Mike

Quote

NaughtyMe wrote:
1. Spooning insisting you could hide it in the lift core - the fucking thing died and we lost our round horribly


I remember that, that was hilarious.

"Spooning you fucking idiot, you killed our tank!"
 
NaughtyMe

Quote

Mike wrote:

Quote

NaughtyMe wrote:
1. Spooning insisting you could hide it in the lift core - the fucking thing died and we lost our round horribly


I remember that, that was hilarious.

"Spooning you fucking idiot, you killed our tank!"


There was also the time where, on the top of the hospital, just before the group popped their head up the ladder I accidentally pressed my Hunter slash button and through him off the building.
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Raven
Another update released today:

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Game and client changes


Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down

Boomer vomit will now pass through common infected

Addressed some surround sound detection issues

Fixed a rare crash when exiting Left4Dead on Windows Vista

Fixed a case where the complete all expert campaigns achievement was not being rewarded


Dedicated server changes

Corrected an issue where Windows based dedicated were sending spurious shutdown notifications to the master causing them to delist temporarily

Fixed dedicated servers not resetting the versus team swap correctly--you could join a dedicated server that had a previous game that was swapped and arrive on the other team than what was selected in the lobby

Renamed the tags for sv_search_key to use "key:" in the server tags instead of "sv_search_key." This should help with issues of the 63 character limit of server tags

Fixed an occasional server crash related to voting
 
Mike
Finally, a melee nerf.
 
Leif
I agree
 
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