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L4D autexec.cfg you might find useful
NaughtyMe
here is my cfg swiped from several on the web

It includes: max ping search for a launching a game as lobby leader, netgraph toggle, custom "throbbing" and coloured idents, crosshair, autorun toggle. Simply stick in your autoexec.cfg



// ##############################################################
// left 4 dead community autoexec 2.2 | by mystrdat & diecmann215
// http://forums.steampowered.com/forums/showthread.php?t=799760
// ##############################################################

//====================================================================

// ######################################
// general settings, key binds & features
// ######################################

//# game settings
sv_search_max_ping 80; //# use less or more to get better results according to your location
cl_timeout 60; //# a workaround for server disconnecting prematurely before map load
echo Loaded
//# key binds
bind "CAPSLOCK" "run.toggle"; //# autorun toggle
bind "TAB" "+sb"; //# scoreboard & netgraph bind (game default)
bind "W" "+ww";  //# move forward key (game default)
bind "S" "+ss";  //# move backwards key (game default)
bind "F11" "glow.toggle" //# glow pulse toggle


// #####################################
// default crosshair style | by mystrdat
// #####################################

alias "crosshair.default" "cl_crosshair_red 138; cl_crosshair_green 182; cl_crosshair_blue 220; cl_crosshair_alpha 255; cl_crosshair_thickness 2; cl_crosshair_dynamic 1;" //define your default crosshair visual style here


//# feature settings
alias "defaultglow" "glow.toggle.Q1"; //# glow color & pulse theme (change to Q1/D1 themes or to glow.toggle.OFF for game default)
alias "mygraph" "net_graph 5"; //# change the value from 1-5 to adjust how much info will be shown
alias "defaultzoom" "zoom.40"; //# default zoom distance for thirdpersonshoulder mousewheel zoom (change to any multiple of 5 between 30 and 200)
alias "voicedemo" "voice_loopback 1" //# records your own voice when recording a demo, change to 0 to disable


// ###########################################
// scoreboard & netgraph | by eram & linfosoma
// ###########################################

alias "+sb" "+showscores; mygraph";
alias "-sb" "-showscores; net_graph 0";



// ############################################
// intelligent autorun toggle | by dieckmann215
// ############################################

alias "1run" "dir; alias run.toggle 2run";
alias "2run" "-forward; -back; alias run.toggle 1run";
alias "dir.back" "+back; alias maybestop2 ";
alias "dir.forward" "+forward; alias maybestop ";
alias "1reverse" "alias dir dir.back";
alias "2reverse" "alias dir +forward";
alias "1forward" "alias dir dir.forward";
alias "2forward" "alias dir +forward";
alias "maybestop2" "-back";
alias "maybestop" "-forward";
alias "+ww" "2run; 1forward; +forward";
alias "-ww" "2forward; maybestop; alias maybestop -forward";
alias "+ss" "2run; 1reverse; +back";
alias "-ss" "2reverse; maybestop2; alias maybestop2 -back";
2reverse;
2forward;
2run;



// ###############################################################
// glow color & pulse themes | by dieckmann215 & mystrdat & fakiyo
// ###############################################################

//# default game glow color theme
alias "glow.close.OFF" "cl_glow_item_b 1.0;cl_glow_item_g 0.7;cl_glow_item_r 0.7;"
alias "glow.far.OFF" "cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.4;cl_glow_item_far_r 0.3;"
alias "glow.down.OFF" "cl_glow_survivor_hurt_b 0.0; cl_glow_survivor_hurt_g 0.4; cl_glow_survivor_hurt_r 1.0;"
alias "glow.ghost.OFF" "cl_glow_ghost_infected_b 1.0;cl_glow_ghost_infected_g 0.4;cl_glow_ghost_infected_r 0.3;"
alias "glow.vomit.OFF" "cl_glow_survivor_vomit_b 0.0;cl_glow_survivor_vomit_g 0.4;cl_glow_survivor_vomit_r 1.0;"
alias "glow.teammate.OFF" "cl_glow_infected_b 1.0;cl_glow_infected_g 0.4;cl_glow_infected_r 0.3;cl_glow_survivor_b 1.0;cl_glow_survivor_g 0.4;cl_glow_survivor_r 0.3;"


//# Q1 glow color & pulse theme
alias "glow.ghost.one.Q1" "alias glow.ghost.swap glow.ghost.two.Q1;cl_glow_ghost_infected_r 0.35;cl_glow_ghost_infected_g 0.35;cl_glow_ghost_infected_b 0.35;wait 5;cl_glow_ghost_infected_r 0.4;cl_glow_ghost_infected_g 0.4;cl_glow_ghost_infected_b 0.4;wait 5;cl_glow_ghost_infected_r 0.45;cl_glow_ghost_infected_g 0.45;cl_glow_ghost_infected_b 0.45;wait 5;cl_glow_ghost_infected_r 0.5;cl_glow_ghost_infected_g 0.5;cl_glow_ghost_infected_b 0.5;wait 5;glow.ghost.swap";
alias "glow.ghost.two.Q1" "alias glow.ghost.swap glow.ghost.three.Q1;cl_glow_ghost_infected_r 0.55;cl_glow_ghost_infected_g 0.55;cl_glow_ghost_infected_b 0.55;wait 5;cl_glow_ghost_infected_r 0.6;cl_glow_ghost_infected_g 0.6;cl_glow_ghost_infected_b 0.6;wait 5;cl_glow_ghost_infected_r 0.65;cl_glow_ghost_infected_g 0.65;cl_glow_ghost_infected_b 0.65;wait 5;cl_glow_ghost_infected_r 0.7;cl_glow_ghost_infected_g 0.7;cl_glow_ghost_infected_b 0.7;wait 25;glow.ghost.swap";
alias "glow.ghost.three.Q1" "alias glow.ghost.swap glow.ghost.four.Q1;cl_glow_ghost_infected_r 0.7;cl_glow_ghost_infected_g 0.7;cl_glow_ghost_infected_b 0.7;wait 5;cl_glow_ghost_infected_r 0.65;cl_glow_ghost_infected_g 0.65;cl_glow_ghost_infected_b 0.65;wait 5;cl_glow_ghost_infected_r 0.6;cl_glow_ghost_infected_g 0.6;cl_glow_ghost_infected_b 0.6;wait 5;cl_glow_ghost_infected_r 0.55;cl_glow_ghost_infected_g 0.55;cl_glow_ghost_infected_b 0.55;wait 5;glow.ghost.swap";
alias "glow.ghost.four.Q1" "alias glow.ghost.swap glow.ghost.one.Q1;cl_glow_ghost_infected_r 0.5;cl_glow_ghost_infected_g 0.5;cl_glow_ghost_infected_b 0.5;wait 5;cl_glow_ghost_infected_r 0.45;cl_glow_ghost_infected_g 0.45;cl_glow_ghost_infected_b 0.45;wait 5;cl_glow_ghost_infected_r 0.4;cl_glow_ghost_infected_g 0.4;cl_glow_ghost_infected_b 0.4;wait 5;cl_glow_ghost_infected_r 0.35;cl_glow_ghost_infected_g 0.35;cl_glow_ghost_infected_b 0.35;wait 5;glow.ghost.swap";
alias "glow.close.one.Q1" "alias glow.close.swap glow.close.two.Q1;cl_glow_item_r 0.5;cl_glow_item_g 1.0;cl_glow_item_b 0.0;wait 2;cl_glow_item_r 0.45;cl_glow_item_g 0.9;wait 2;cl_glow_item_r 0.4;cl_glow_item_g 0.8;wait 2;cl_glow_item_r 0.35;cl_glow_item_g 0.7;wait 2;cl_glow_item_r 0.3;cl_glow_item_g 0.6;wait 2;cl_glow_item_r 0.25;cl_glow_item_g 0.5;wait 2;cl_glow_item_r 0.2;cl_glow_item_g 0.4;wait 2;cl_glow_item_r 0.15;cl_glow_item_g 0.3;wait 2;glow.close.swap";
alias "glow.close.two.Q1" "alias glow.close.swap glow.close.three.Q1;cl_glow_item_r 0.1;cl_glow_item_g 0.2;wait 2;cl_glow_item_r 0.05;cl_glow_item_g 0.1;wait 2;cl_glow_item_r 0.0;cl_glow_item_g 0.0;wait 5;glow.close.swap";
alias "glow.close.three.Q1" "alias glow.close.swap glow.close.four.Q1;cl_glow_item_r 0.0;cl_glow_item_g 0.0;cl_glow_item_b 0.0;wait 2;cl_glow_item_r 0.05;cl_glow_item_g 0.1;wait 2;cl_glow_item_r 0.1;cl_glow_item_g 0.2;wait 2;cl_glow_item_r 0.15;cl_glow_item_g 0.3;wait 2;cl_glow_item_r 0.2;cl_glow_item_g 0.4;wait 2;cl_glow_item_r 0.25;cl_glow_item_g 0.5;wait 2;cl_glow_item_r 0.3;cl_glow_item_g 0.6;wait 2;cl_glow_item_r 0.35;cl_glow_item_g 0.7;wait 2;glow.close.swap";
alias "glow.close.four.Q1" "alias glow.close.swap glow.close.one.Q1;cl_glow_item_r 0.4;cl_glow_item_g 0.8;wait 2;cl_glow_item_r 0.45;cl_glow_item_g 0.9;wait 2;cl_glow_item_r 0.5;cl_glow_item_g 1.0;wait 5;glow.close.swap";
alias "glow.far.one.Q1" "alias glow.far.swap glow.far.two.Q1;cl_glow_item_far_r 0.5;cl_glow_item_far_g 1.0;cl_glow_item_far_b 0.0;wait 5;cl_glow_item_far_r 0.45;wait 5;cl_glow_item_far_r 0.40;wait 5;cl_glow_item_far_r 0.35;wait 5;cl_glow_item_far_r 0.30;wait 5;cl_glow_item_far_r 0.25;wait 5;cl_glow_item_far_r 0.20;wait 5;cl_glow_item_far_r 0.15;wait 5;cl_glow_item_far_r 0.10;wait 5;cl_glow_item_far_r 0.05;wait 5;cl_glow_item_far_r 0.0;wait 5;glow.far.swap";
alias "glow.far.two.Q1" "alias glow.far.swap glow.far.one.Q1;cl_glow_item_far_r 0.0;cl_glow_item_far_g 1.0;cl_glow_item_far_b 0.0;wait 5;cl_glow_item_far_r 0.05;wait 5;cl_glow_item_far_r 0.10;wait 5;cl_glow_item_far_r 0.15;wait 5;cl_glow_item_far_r 0.20;wait 5;cl_glow_item_far_r 0.25;wait 5;cl_glow_item_far_r 0.30;wait 5;cl_glow_item_far_r 0.35;wait 5;cl_glow_item_far_r 0.40;wait 5;cl_glow_item_far_r 0.45;wait 5;cl_glow_item_far_r 0.5;wait 20;glow.far.swap";
alias "glow.down.one.Q1" "alias glow.down.swap glow.down.two.Q1;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.45;cl_glow_survivor_hurt_r 1.0;wait 5;cl_glow_survivor_hurt_g 0.4; wait 5; cl_glow_survivor_hurt_g 0.35;wait 5;cl_glow_survivor_hurt_g 0.3;wait 5;cl_glow_survivor_hurt_g 0.25;wait 5;cl_glow_survivor_hurt_g 0.2;wait 5;cl_glow_survivor_hurt_g 0.15; wait 5;cl_glow_survivor_hurt_g 0.1;wait 5;glow.down.swap";
alias "glow.down.two.Q1" "alias glow.down.swap glow.down.three.Q1;cl_glow_survivor_hurt_g 0.05;wait 5;cl_glow_survivor_hurt_g 0.0;wait 10;glow.down.swap";
alias "glow.down.three.Q1" "alias glow.down.swap glow.down.four.Q1;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.0;cl_glow_survivor_hurt_r 1.0;wait 5;cl_glow_survivor_hurt_g 0.05;wait 5;cl_glow_survivor_hurt_g 0.1; wait 5; cl_glow_survivor_hurt_g 0.15;wait 5;cl_glow_survivor_hurt_g 0.2;wait 5;cl_glow_survivor_hurt_g 0.25;wait 5;cl_glow_survivor_hurt_g 0.3;wait 5;cl_glow_survivor_hurt_g 0.35; wait 5;cl_glow_survivor_hurt_g 0.4;wait 5;glow.down.swap";
alias "glow.down.four.Q1" "alias glow.down.swap glow.down.one.Q1;cl_glow_survivor_hurt_g 0.45;wait 15;glow.down.swap";

alias "glow.vomit.Q1" "cl_glow_survivor_vomit_b 0.72;cl_glow_survivor_vomit_g 0.07;cl_glow_survivor_vomit_r 0.79;"
alias "glow.teammate.Q1" "cl_glow_infected_b 1.0;cl_glow_infected_g 0.5;cl_glow_infected_r 0.0;cl_glow_survivor_b 1.0;cl_glow_survivor_g 0.5;cl_glow_survivor_r 0.0;"


//#  D1 glow color & pulse theme
alias "glow.far.one.D1" "alias glow.far.swap glow.far.two.D1; cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.6;wait 13;cl_glow_item_far_g 0.5; wait 4;cl_glow_item_far_g 0.4;wait 4;cl_glow_item_far_g 0.3;wait 4;cl_glow_item_far_g 0.2;wait 4;cl_glow_item_far_g 0.1; wait 4; glow.far.swap"
alias "glow.far.two.D1" "alias glow.far.swap glow.far.one.D1; cl_glow_item_far_g 0.0;wait 13;cl_glow_item_far_g 0.2;wait 4;cl_glow_item_far_g 0.3;wait 4;cl_glow_item_far_g 0.4;wait 4;cl_glow_item_far_g 0.5;wait 4;cl_glow_item_far_g 0.5; wait 4;glow.far.swap"
alias "glow.close.one.D1" "alias glow.close.swap glow.close.two.D1;cl_glow_item_r 0.0; cl_glow_item_b 1.0; cl_glow_item_g 0.5;wait 5;cl_glow_item_g 0.6;cl_glow_item_r 0.2;wait 2;cl_glow_item_g 0.7;cl_glow_item_r 0.4;wait 2;cl_glow_item_g 0.8;cl_glow_item_r 0.6;wait 2;cl_glow_item_g 0.9;cl_glow_item_r 0.8;wait 2;cl_glow_item_g 1.0;cl_glow_item_r 1.0;wait 5;glow.close.swap;";
alias "glow.close.two.D1" "alias glow.close.swap glow.close.one.D1;cl_glow_item_g 0.9;cl_glow_item_r 0.8;wait 2;cl_glow_item_g 0.8;cl_glow_item_r 0.6;wait 2; cl_glow_item_g 0.7; cl_glow_item_r 0.4;wait 2 ;cl_glow_item_g 0.6;cl_glow_item_r 0.2;wait 2;cl_glow_item_g 0.5;cl_glow_item_r 0.0;glow.close.swap"


//# glow color & pulse themes toggle
alias glow.toggle.OFF "alias glow.toggle glow.toggle.Q1; alias glow.close.swap glow.close.OFF; alias glow.far.swap glow.far.OFF; alias glow.down.swap glow.down.OFF; alias glow.ghost.swap glow.ghost.OFF; glow.vomit.OFF; glow.teammate.OFF; alias glow.toggle.D1 D1.first"

alias glow.toggle.Q1 "alias glow.toggle glow.toggle.D1; glow.close.one.Q1; glow.far.one.Q1; glow.down.one.Q1; glow.ghost.one.Q1; glow.vomit.Q1; glow.teammate.Q1"

alias D1.first "alias glow.toggle glow.toggle.OFF; glow.close.one.D1; glow.far.one.D1; glow.ghost.one.Q1; glow.down.one.Q1; glow.vomit.Q1; glow.teammate.Q1"
alias glow.toggle.D1 "D1.first";

defaultglow;

alias glow.toggle.D1 "alias glow.toggle glow.toggle.OFF; alias glow.close.swap glow.close.one.D1; alias glow.far.swap glow.far.one.D1; alias glow.ghost.swap glow.ghost.one.Q1; alias glow.down.swap glow.down.one.Q1; glow.vomit.Q1; glow.teammate.Q1"

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