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L4D update (no new maps yet)
Cpt Obvious
Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks.

General


Fixed Survivors being able to climb surfaces marked for versus infected only

Fixed a class of SurvivorBot bugs dealing with rescuing downed players

Players can no longer grab ladders while flying through the air after a Tank punch

Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises

Improved loading time

Fixed mini-gun physics exploit

Fixed propane tanks (and other physics objects) causing players to fall through elevators

Fixed rare achievement bug issues

Fixed several map exploits

Fixed various match making issues

Fixed NAT traversal issues


Versus Changes

Added HUD elements to show status of other infected players

Changed color of infected player name in chat to red

Fixed exploit where players could spawn infected bots

Fixed instance where a Survivor changing to the infected team would be attacked by infected bots

Normalized special infected melee damage

Made the following client commands cheat protected: "Kill" and "explode"

Fixed exploit where infected players could run away and teleport back to gain health

Players can only change teams once per map

Players can't change teams while other players are still loading

Tank spawns at the same % through the map for both teams in versus mode

Made the Tank and Witch spawn directly on the escape route

Increased chance of getting the Tank or Witch

Fixed team swap issue


Hunter

Easier to pounce a Survivor who is meleeing

Increased Minimum damage a Hunter pounce does


Smoker

Fixed Smoker tongue tolerance

Smoker now has to be killed or the tongue destroyed for the tongue to break

Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging

Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer

Fixed cases where the ability timer was not using the correct time

Fixed case where you could point at a Survivor but not register a tongue hit

Fixed Smoker tongue not targeting and landing properly through PZ ghosts

Smoker tongue does damage every second while dragging paralyzed Survivors


Tank

Bashable objects now appear with a red glow

Tanks hitting a car with an alarm disables the alarm permanently

Tank frustration timer is only reset by hitting Survivors with rocks or fists

Reduced autoshotgun damage against Tanks


Witch

Witch spawns at the same % through the map for both teams

Avoids spawning within a certain % of the tank

Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.



Finally some smoker love and less director analing in vs.
Cant wait to get home and test these later today.

Edited by Cpt Obvious on 15-01-2009 05:18

 
Mike
Just tried it and the smoker's the same tbh. Only difference is the shorter recharge period after a failed hit. The hit detection for the tongue hasn't really improved either.
 
NaughtyMe
That is a welcomed list!
 
spaceboy
Sounds good, be interesting to see if it actually plays any differently Smile
 
Cpt Obvious
R.I.P Melee Hunter.
Hunter claw now does 6 dmg per hit instead of 10.
 
Undead2k
Grin so many much needed fixes, awsome.

Dont like the idea of not being able to bash a friend who has been tongued to set them free Sick
 
NaughtyMe

Quote

Undead2k wrote:
Grin so many much needed fixes, awsome.

Dont like the idea of not being able to bash a friend who has been tongued to set them free Sick


Of course you can - it just means that you cannot melee them blindly and release them. As soon as they are paralysed (i.e. being dragged) you can melee them off. This will allow you to now pull those fuckers out of closets and away from the lift for just long enough that your infecte friends can get at them. Before they would be meleeing like crazy and your tongue would would barely register a hit before they got meleed off.
 
tomregev
Awesome patch, but too bad they didn't fix the quick melee glitch, it makes me a sad hunter.
 
spaceboy

Quote

tomregev wrote:
Awesome patch, but too bad they didn't fix the quick melee glitch, it makes me a sad hunter.


Does anyone we play with show enough bad form to use that? Other than random public that is.
 
NaughtyMe
...you know who you are
 
gooroo
it's me!

I use it all the time, cos i hate you all Grin - i need every advantage i can get.

I REGRET NOTHING!
 
tomregev

Quote

Spaceboy wrote:
Does anyone we play with show enough bad form to use that? Other than random public that is.


Don't think anyone here uses it, but one time someone invited a guy who did it and it drove me mad, the only thing that could land a hit on him was either a tank or a 360 degrees horde.
 
Undead2k

Quote

NaughtyMe wrote:

Quote

Undead2k wrote:
Grin so many much needed fixes, awsome.

Dont like the idea of not being able to bash a friend who has been tongued to set them free Sick


Of course you can - it just means that you cannot melee them blindly and release them. As soon as they are paralysed (i.e. being dragged) you can melee them off. This will allow you to now pull those fuckers out of closets and away from the lift for just long enough that your infecte friends can get at them. Before they would be meleeing like crazy and your tongue would would barely register a hit before they got meleed off.


I miss read the update :x cheers for that.
 
tomregev
Awesome, just noticed the quick melee exploit was fixed. Also as a tank you can see how much time you have before you burn to death.
 
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