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A section of cp_sunburst needs to be remade
NaughtyMe

Quote

sick-lizard wrote:

Quote

MESER wrote:
That would of been fatal mate all that work and time gone.Sad

I had to learn the hard way Ive now got back ups of back ups eveything I do:yes:


yep no more data store on raid 0 stripes for me anymore...


lol, yeah.......wait, what?

whoooooooooooooooosh
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Join me in Tribes 2: [url]https://account.hirezstu
 
Acegikmo
Some more screenshots Smile

img87.imageshack.us/img87/6532/cpsunburstalpha30007qk9.jpg
img205.imageshack.us/img205/2650/cpsunburstalpha30008oi7.jpg
img181.imageshack.us/img181/3789/cpsunburstalpha30006ak0.jpg

The toxic goo looks better in the current version though.
Now It glows better.



2 more:

img166.imageshack.us/img166/2944/cpsunburstalpha30011rm8.jpg
img166.imageshack.us/img166/9443/cpsunburstalpha30012ax9.jpg



Another screeny Wink

img100.imageshack.us/img100/7218/cpsunburstalpha30014fm0.jpg



Layout shot:

img178.imageshack.us/img178/9562/sunburstalpha3uf7.jpg

Edited by Acegikmo on 26-04-2008 21:34

 
Zap
hmm I think a map like should have lesser ways of reaching the CP the further you go, so at stage two there should be a fair amount of ways to reach the CPs and at the first stage it should be very hard for the defenders to cover all entrances
img237.imageshack.us/img237/7803/scoutbombcopygw0.jpg
 
Acegikmo
Alright, I did something bad; Improvised mapping.
I didn't plan ahead on the map, and now I don't know what to make next.
I don't like to improve on shit, I'd rather remove the shit and make something good instead Wink
So I'll remove quite a big part of stage 2.
I may have to make alot, but now I have a plan for it at least.
 
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