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The Scout update (it's close now)
sick-lizard
lol on a positive note ma sentry has been lasting longer with these stunned ubers, has been quite statisfying, but it really should be fixed Grin
 
Fens
Agreed about the ubers, hopefully valve will sort it as they did with the backburner hp boost.
 
tomregev
New update just came up:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Gameplay Changes


Players who are stunned by a Scout now take 50% less damage

Increased the minimum distance to stun a player with the Sandman


Fixes

Fixed problem where clients were unable to join a team or maintain a connection to the server

Fixed Scout taunt kill achievement firing for people who didn't actually qualify

Fixed client crash in when creating muzzle flash effects

Fixed client crash when determining which disguise weapon to use for a spy

Fixed Natascha's chain not being drawn on the view model

Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect

Fixed rocket & grenade jumps not propelling players as far as they're supposed to
________________________

It's a start, but as long as the damn thing still stuns ubers it's wrong.

Edited by tomregev on 13-03-2009 23:50

 
Raven
yeah halfway there but not yet until they disable the abilities to stun ubers
img696.imageshack.us/img696/5314/mariasig2.jpg
 
Ramini
hmm.. is it just me or does that sound quite crap now.. using the force of nature means you may as well have not bothered stunning them.
*Thinks the sandman should stun ubers for 0.1 sec, stops minigun spinning, slows the uber down a little*
 
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