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The Scout update (it's close now)
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sick-lizard |
Posted on 28-02-2009 00:36
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Posts: 1672 Joined: 09.07.06 |
lol on a positive note ma sentry has been lasting longer with these stunned ubers, has been quite statisfying, but it really should be fixed |
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Fens |
Posted on 28-02-2009 11:23
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Posts: 70 Joined: 16.09.08 |
Agreed about the ubers, hopefully valve will sort it as they did with the backburner hp boost. |
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tomregev |
Posted on 13-03-2009 23:49
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Posts: 1021 Joined: 26.06.08 |
New update just came up: Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Gameplay Changes Players who are stunned by a Scout now take 50% less damage Increased the minimum distance to stun a player with the Sandman Fixes Fixed problem where clients were unable to join a team or maintain a connection to the server Fixed Scout taunt kill achievement firing for people who didn't actually qualify Fixed client crash in when creating muzzle flash effects Fixed client crash when determining which disguise weapon to use for a spy Fixed Natascha's chain not being drawn on the view model Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect Fixed rocket & grenade jumps not propelling players as far as they're supposed to ________________________ It's a start, but as long as the damn thing still stuns ubers it's wrong. Edited by tomregev on 13-03-2009 23:50 |
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Raven |
Posted on 14-03-2009 00:07
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Posts: 1528 Joined: 23.10.07 |
yeah halfway there but not yet until they disable the abilities to stun ubers
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Ramini |
Posted on 14-03-2009 00:34
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Posts: 340 Joined: 18.01.08 |
hmm.. is it just me or does that sound quite crap now.. using the force of nature means you may as well have not bothered stunning them. *Thinks the sandman should stun ubers for 0.1 sec, stops minigun spinning, slows the uber down a little* |
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