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Cry some more
militant camel
He punched out all my blood!
 
Mike
Ooooh it's updating *wiggle*
 
sick-lizard
The required Heavy update for Team Fortress 2 has been released. Please
use hldsupdatetool to receive it. The specific changes include:

Added 3 Heavy unlockables:
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements

Added Arena game mode:
- 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands

- Added cp_steel, a community map by Jamie "Fishbus" Manson

Changes:
- Added server map timeleft to upper right of scoreboard
- Added new firing sounds to The Backburner
- Removed the Custom Tab in the serverbrowser, and added the Tags field
to the base Internet Tab
- Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use
autoteam
- Added proper handling of cart blocking recognition to Payload maps

Bug fixes:
- Fixed bug where switching from flaregun-wielding Pyro to another class
meant you didn't get a full ammo loadout on first spawn
- Fixed Spy watch arm not using team skins
- Fixed weapon switching preventing you from using secondary attacks for
a 0.2s window after the primary became available
- Fixed players getting stuck in a bad animation state when class
switching while spinning the minigun
- Fixed a loophole that allowed players to pickup weapons of other
classes
- Fixed a bug that resulted in players earning more crit chance bonus in
large, single damage events than they are supposed to
- Fixed an issue with the floating HUD +X health indicators that
resulted in them appearing incorrectly
- Fixed a bug which caused the minigun spinning & firing sounds to
occasionally stop while the Heavy was still firing
- Fixes the Loadout player model panel causing the in-game player facial
animation to perform incorrectly
- Fixed spectators not having the target ID labels display correctly
- Fixed the cart alarm sound occasionally getting stuck on in Payload
maps
 
Tim
It's awesome. Arena mode is pure immense fun, much better than I expected it to be.

Think there's an issue with a config on badwater basin; the game ends before the cart has reached the final point.
 
Don Pedro
who the FUCK invented spectate on the arena maps. some cock telling me i have to sit out for a round FUCK YOU i paid for this game so i'm gonna fucking play EVERY round until i decide otherwise. what a fucking prick cunt motherfucking SHIIIIIT idea.

ok thank you and goodnight.

p.s i don't like the spectate idea
www.gamingstuff.org/tf2sig.php/aid/DonPedro/tf2sig.png
 
Mike
It's funny, arena goes on too long whereas badwater barely gets started. Wink

Edited by Mike on 20-08-2008 01:03

 
Raven
Arena map is a good concept just the speccing is quite unruling
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wolflordandy
I give the specing a week before valve change it...
 
Armacoast
I like the new enviroment. Give everything a new touch. They should made badwater with the new layout instead of the old brown!

I think arena is a good for CW and scrims but not for a 28 Slot public server!

The funniest thing about cp_steel is that i thought that you can capture the last point at round start is a mature bug and not part of the gameplay Innocent

Time to go on a achievment server....
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vadoom
Maybe they should have introduced an option for a third team in arenas, it could have been funny.
 
Fallen Seraph
I think with about 20 players that the arena mode is the shiznit, tbh.
 
Clever Idiot

Quote

Armacoast wrote:
The funniest thing about cp_steel is that i thought that you can capture the last point at round start is a mature bug and not part of the gameplay Innocent


You can win stright from the start by capping point E, its a bugger but then defenders should be defending it Smile
 
wolflordandy

Quote

Vadoom wrote:
Maybe they should have introduced an option for a third team in arenas, it could have been funny.


Go go yellow team!
 
TinyT
The heavy is a lolcat!1... Om nom nom nom.

There is a third team, is the ghost team Wink
We are the all singing, all dancing crap of the world
 
Armacoast
So after the first hours of testing the new stuff:

The natascha has a cool sound but where is the slowdown effect?? I didn't see any slowdown and when get hit i didn't feel any slowdown. Overall not really usefull

The arena modus is fun with a small group of players, with a full server... no no. Maybe its possible to config the dynamic map rota at a spesific number of players change to arena and normal maprota!!

I think that valve makes a update the next few days. It looks like there are a few bugs in the update! TF2 crashed yesterday 3-4 times and i was not the only one with that prob. And if you play demo you can't activate the stickies when i use the bottle??!!
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Ramini
Didnt notice anything wrong with it personally, I want the sandvich though. The new taunt kill is making me play heavy just for that also.
I think the slowdown might be to a static speed or something, I was a scout and got hit and it was very noticeable but then as a sniper I could hardly tell. It might also knock off a few % speed per hit, the heavies on the server last night were terrible really.
 
NaughtyMe

Quote

Ramini wrote:
Didnt notice anything wrong with it personally, I want the sandvich though. The new taunt kill is making me play heavy just for that also.
I think the slowdown might be to a static speed or something, I was a scout and got hit and it was very noticeable but then as a sniper I could hardly tell. It might also knock off a few % speed per hit, the heavies on the server last night were terrible really.


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Ramini

Quote

naughtyme wrote:
Service will resume shortly.

Huh, what, wahh
I should wake at least an hour after waking up before I come on here I think.
 
Raven
have they reduce the arena player size from 11v11 to 8v8? :X
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Armacoast
Man i'am good:

Quote

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Fixed an invalid skin crash on TF weapons

Fixed a viewmodel related crash when switching classes away from Medic

Fixed not getting the Arena team menu after watching the intro movie on Arena maps

Fixed some problems with localized text

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