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Cry some more
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militant camel |
Posted on 19-08-2008 22:41
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Posts: 131 Joined: 06.01.08 |
He punched out all my blood! |
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Mike |
Posted on 19-08-2008 22:42
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Posts: 722 Joined: 26.07.06 |
Ooooh it's updating *wiggle* |
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sick-lizard |
Posted on 19-08-2008 23:02
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Posts: 1672 Joined: 09.07.06 |
The required Heavy update for Team Fortress 2 has been released. Please use hldsupdatetool to receive it. The specific changes include: Added 3 Heavy unlockables: - Natascha, The Sandvich, The Killing Gloves of Boxing - Added 35 new Heavy achievements Added Arena game mode: - 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands - Added cp_steel, a community map by Jamie "Fishbus" Manson Changes: - Added server map timeleft to upper right of scoreboard - Added new firing sounds to The Backburner - Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab - Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25% - 32 player servers can now support an extra slot of SourceTV - Made the freezecam item panel description easier to read - Players now broadcast whether they chose a team directly or use autoteam - Added proper handling of cart blocking recognition to Payload maps Bug fixes: - Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn - Fixed Spy watch arm not using team skins - Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available - Fixed players getting stuck in a bad animation state when class switching while spinning the minigun - Fixed a loophole that allowed players to pickup weapons of other classes - Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to - Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly - Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing - Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly - Fixed spectators not having the target ID labels display correctly - Fixed the cart alarm sound occasionally getting stuck on in Payload maps |
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Tim |
Posted on 20-08-2008 00:11
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Posts: 130 Joined: 17.11.07 |
It's awesome. Arena mode is pure immense fun, much better than I expected it to be. Think there's an issue with a config on badwater basin; the game ends before the cart has reached the final point. |
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Don Pedro |
Posted on 20-08-2008 00:19
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Posts: 303 Joined: 10.01.08 |
who the FUCK invented spectate on the arena maps. some cock telling me i have to sit out for a round FUCK YOU i paid for this game so i'm gonna fucking play EVERY round until i decide otherwise. what a fucking prick cunt motherfucking SHIIIIIT idea. ok thank you and goodnight. p.s i don't like the spectate idea |
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Mike |
Posted on 20-08-2008 01:03
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Posts: 722 Joined: 26.07.06 |
It's funny, arena goes on too long whereas badwater barely gets started.
Edited by Mike on 20-08-2008 01:03 |
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Raven |
Posted on 20-08-2008 02:11
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Posts: 1528 Joined: 23.10.07 |
Arena map is a good concept just the speccing is quite unruling
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wolflordandy |
Posted on 20-08-2008 02:27
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Posts: 477 Joined: 19.07.08 |
I give the specing a week before valve change it... |
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Armacoast |
Posted on 20-08-2008 10:25
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Posts: 190 Joined: 29.01.08 |
I like the new enviroment. Give everything a new touch. They should made badwater with the new layout instead of the old brown! I think arena is a good for CW and scrims but not for a 28 Slot public server! The funniest thing about cp_steel is that i thought that you can capture the last point at round start is a mature bug and not part of the gameplay Time to go on a achievment server.... |
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vadoom |
Posted on 20-08-2008 10:47
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Posts: 69 Joined: 12.05.08 |
Maybe they should have introduced an option for a third team in arenas, it could have been funny. |
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Fallen Seraph |
Posted on 20-08-2008 10:50
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Posts: 202 Joined: 11.03.08 |
I think with about 20 players that the arena mode is the shiznit, tbh. |
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Clever Idiot |
Posted on 20-08-2008 11:15
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Posts: 538 Joined: 30.07.06 |
Quote Armacoast wrote: The funniest thing about cp_steel is that i thought that you can capture the last point at round start is a mature bug and not part of the gameplay You can win stright from the start by capping point E, its a bugger but then defenders should be defending it |
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wolflordandy |
Posted on 20-08-2008 12:49
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Posts: 477 Joined: 19.07.08 |
Quote Vadoom wrote: Maybe they should have introduced an option for a third team in arenas, it could have been funny. Go go yellow team! |
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TinyT |
Posted on 20-08-2008 17:42
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Posts: 58 Joined: 01.02.08 |
The heavy is a lolcat!1... Om nom nom nom. There is a third team, is the ghost team We are the all singing, all dancing crap of the world
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Armacoast |
Posted on 21-08-2008 11:34
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Posts: 190 Joined: 29.01.08 |
So after the first hours of testing the new stuff: The natascha has a cool sound but where is the slowdown effect?? I didn't see any slowdown and when get hit i didn't feel any slowdown. Overall not really usefull The arena modus is fun with a small group of players, with a full server... no no. Maybe its possible to config the dynamic map rota at a spesific number of players change to arena and normal maprota!! I think that valve makes a update the next few days. It looks like there are a few bugs in the update! TF2 crashed yesterday 3-4 times and i was not the only one with that prob. And if you play demo you can't activate the stickies when i use the bottle??!! |
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Ramini |
Posted on 21-08-2008 11:57
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Posts: 340 Joined: 18.01.08 |
Didnt notice anything wrong with it personally, I want the sandvich though. The new taunt kill is making me play heavy just for that also. I think the slowdown might be to a static speed or something, I was a scout and got hit and it was very noticeable but then as a sniper I could hardly tell. It might also knock off a few % speed per hit, the heavies on the server last night were terrible really. |
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NaughtyMe |
Posted on 21-08-2008 12:08
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Posts: 1009 Joined: 07.11.07 |
Quote Ramini wrote: Didnt notice anything wrong with it personally, I want the sandvich though. The new taunt kill is making me play heavy just for that also. I think the slowdown might be to a static speed or something, I was a scout and got hit and it was very noticeable but then as a sniper I could hardly tell. It might also knock off a few % speed per hit, the heavies on the server last night were terrible really. Service will resume shortly. |
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Ramini |
Posted on 21-08-2008 12:31
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Posts: 340 Joined: 18.01.08 |
Quote naughtyme wrote: Service will resume shortly. Huh, what, wahh I should wake at least an hour after waking up before I come on here I think. |
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Raven |
Posted on 21-08-2008 14:38
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Posts: 1528 Joined: 23.10.07 |
have they reduce the arena player size from 11v11 to 8v8? :X
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Armacoast |
Posted on 21-08-2008 14:47
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Posts: 190 Joined: 29.01.08 |
Man i'am good: Quote Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2 Fixed an invalid skin crash on TF weapons Fixed a viewmodel related crash when switching classes away from Medic Fixed not getting the Arena team menu after watching the intro movie on Arena maps Fixed some problems with localized text |
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