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Sniper/Spy update complete notes.
Cpt Obvious
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Maps


Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps

Added new arena map Sawmill

Added new arena map Nucleus

Added new community payload map Hoodoo


Sniper Changes

Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle

Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies

Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer

Standard sniper rifle now shoots through friendly players

Added 54 new Sniper voice lines

Added 35 new Sniper achievements


Spy

Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that

Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still

Spy name tags now show up properly when disguised as their own team

Fixed a bug that would cause spectators to see disguise weapons incorrectly

Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn

Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic

Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible

Also made it more obvious on first person view model when you're bumped while cloaked

Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues

Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately

Spies disguised as medics now have an Ubercharge: line in their disguise target info

Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise

Spies can now pick up health kits for their "disguise health", even when uninjured

Disguise UI doesn't show up in minimum UI mode (hud_minmode)

Spies that disguise as a player using an unlockable now show that unlockable in hand

Spies can now use enemy teleporters

Added 70 new Spy voice lines

Added 34 new Spy achievements


Scoreboard changes

Dominations no longer get wiped when teams switch sides

Dead players draw slightly darker in scoreboard

Converted class labels to class icons

All players now display the total number of people they are dominating


General

Fixed a bug that would cause the scout's ball to regenerate at inappropriate times

Demomen can now detonate their stickies while taunting

Flamethrower's air burst now extinguishes fire on friendly targets

Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals

The Heavy and Sniper now have new custom death animations

Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving

Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser

Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled

Added a new taunt for the Kritzkrieg, which also heals for 10 points

Improved the deathcam camera handling used when a player plays a custom death animation
 
Cpt Obvious
double smg unlockables! normal rifle pierces allies! finally!
etc. reading more now =P
 
Cpt Obvious
HOLY SHIT MORE BUFFAGE!

Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately

Spies disguised as medics now have an Ubercharge: line in their disguise target info

Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise

Spies can now pick up health kits for their "disguise health", even when uninjured

Disguise UI doesn't show up in minimum UI mode (hud_minmode)

Spies that disguise as a player using an unlockable now show that unlockable in hand

Spies can now use enemy teleporters
 
Cpt Obvious
Flamethrower's air burst now extinguishes fire on friendly targets

WEEEEE
more hints that backburner is crap!
 
matswatz
Spies can now use enemy teleporters



WTF VALVE?
nothing but dust down here
 
vadoom
"Standard sniper rifle now shoots through friendly players", that's actually great. How annoying was it to have a teammate move in front of your crosshair at the worst possible moment?
 
Cpt Obvious

Quote

matswatz wrote:
Spies can now use enemy teleporters



WTF VALVE?


Telefrag time.
 
matswatz
So they die of it?
nothing but dust down here
 
Cpt Obvious
the unfortunate engie upgrading his tele for you will.
 
NaughtyMe
Fuck me - why don't they just add "spy auto-orgasm" and the Spy is all set.
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Leif
HOYL SHIT
 
wolflordandy
Gonna be fun for spys to penetrait that little sentry farm engis like to have, tele in, backstab and sap sap sap sap Grin
 
spaceboy

Quote

NaughtyMe wrote:
Fuck me - why don't they just add "spy auto-orgasm" and the Spy is all set.


Way ahead of ya buddy! Grin .. seriously though, those changes make Spaceboy so happy! Grin
 
Ramini
I'm drooling.

Snipers being able to shoot through people? That makes them useful on the ground. You grunts have no idea how often you block my headshots!

All the spy stuff is good. And why shouldnt spies use enemy teleporters? Its a machine, why would it know who to teleport anyway? Smile

Airblast extinuishing flames.. thankyou. Thats usually how a medic healing a pyro dies in my experience.

Deflected rockets critting... yum. I wish the airblast had a crit chance attached to it anyway which made things crit but still thats nice.

Detonate while taunting = fun

By the looks of things I'll probably use the jarate on the front lines for the flame effect and the razorback if i'm defending quite near spawn
 
wolflordandy
They need a bf2 unlocks style way of changing gear though, so much hassel to go to that screen Sad
 
Tinger
the best thing about the new update is !??!!??!


Standard sniper rifle now shoots through friendly players


yes yes yes
 
agrippa
happy agrippa is happy Smile

disguse kits might work a bit better now. Also the teleporter thing, good god i cant wait to play.
 
Page
Something that isn't mentioned in the update news is the decloaking is a LOT louder (I've heard it everytime so far, even if I might have been too slow to stop it)
 
NaughtyMe
How do you get the new weapons now then? Do I have to be a Spy to pick up the Spy weapons; does a dead Heavy drop say the JArate or only the Sniper?

Do dead team members drop unlockables you can pick up - or just opposing players?

Edited by NaughtyMe on 22-05-2009 09:18


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Page
Any class can find any class' weapons.
You can find weapons you already have.
You can be playing nonstop from the moment update came out and have nothing Headbang, or come on 5mins and instantly get one of the new weapons
Basically it's the most useless and frustrating system ever - You'll hate it.

Edited by Page on 22-05-2009 09:21

 
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